This is turning into an annual exercise at Activision, 2012, 2013, 2014 and now 2016. I guess it's the nature of the beast as the whole industry is changing rapidly and skills need to be refined. Sometimes I even think that Activision should have no employees, everyone should be contract based, it'd be cheaper for the company and folks would get paid more
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Yeah, the "family" company, Toys For Bob, that makes skylanders flushed a significant chunk of its founding staff vross all departments October 2014. Look for news about it. You won't find any. Too detrimental to the brand. No job fair, no hashtagged outreach like other studio layoffs get. We were promised a job fair that never happened...just open the airlock and jettison almost the entire original developers who built your franchise into one of the most unsustainable cost of living areas in the world. Nice.
Tried for years to get into game dev. Seen nepotism and age discrimination, they just want some kid who went to some video game school which I've never heard of. Or they just hire someone's brother.
Do not know how hot the market is here. A friend has been looking for month's and has to move the family to Houston of all places. California is just too expensive and busy for a lot of us from MN. Last two month's the national job market has been slow per the head of the Fed today. I wish them all the best.
I knew somebody at Activision MN who left before they quit out of the Value business years ago, I thought at the time that meant they were shutting up all that business back in 2012 but then the PlatinumGames products and some other licensed stuff started coming and I could sense MN was still quietly plugging away.
Sad that Activision couldn't sustain them, a big publisher like that should be bringing a wider variety of product to the market.
Granted, we all shat on crap-games clogging up the bargain bins, but the market now feels hollow without the mid-tier games (some of which were surprisingly good.)
And a lot of independent development shops used to rely on publishers like Activision's MN office to give them work and some exposure (even if Acti suckered companies to woefully underbid on productions,) the indie market and the mobile market has since offered new opportunities for these folks but it's still not at the same level.
We may never see perfect alignment of brand and developer and boxed-product publisher to make a instabuy Christmas gift as we did with the PlatinumGames products.
I thought that the Minnesota office had no development staff, that they did business mgmt, licensing, etc. I may be wrong though
As someone who lives in the Twin Cities, I can tell you that the job market is super hot right now - I know that layoffs suck but at least you have an opportunity to get out there and find something - my dad was laid off in 2008 and it took him almost a year to find job, I was in college at that time and I remember most of my friends parents lost jobs it was bad - also, I've been in the industry for about two years know and all off us know it's volatile - you can lose your job easily but also companies hire all the time
Back in 2012 I was laid off - the Minneapolis office was hit very hard, 30 of us got the boot - only us Publishing folks were hit - good luck to all who got cut today, I hope it was not big
This sucks! I know a couple people that were affected, and I worked at this office this past summer. It was a great experience and I had no idea they were going to be downsizing
Guitar hero dev is affected, the numbers do not add up, it's simple... And must likely Activision employees tied to that property. Given that skylanders isn't doing so well either, is expect some departures tired to that as well.
I have no clue. I've been in the office, it's in Bloomington, maybe 10 miles south of Minneapolis - the grunts over there are solid but it's a bit too disorganized for my taste - I think they did the Transformers and TMNT...
Do you guys know who was affected in Minnesota?
What about Santa Monica?
Non necessarily in the gaming industry... Also, in the studios (Disney, Fox, Paramount, etc.) most of the folks that work in the support services (IT, HR, Finance) have nothing to do with the union.
They also keep most of the "below the line talent" off the payroll anyway and channel them through outfits such are "Entertainment Partners" and "Cast and Crew" who handle payroll.
That's how it works in the entertainment industry. Also, everyone is union.