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Bad Move (The Economist)

Microsoft’s gaming strategy has misfired badly

  • A supply-chain crisis for Xbox couldn’t have come at a worse time*

IT IS NOT yet the PayPal mafia, but the Instacart matriarchy is making its mark. Not long after Fidji Simo, ex-head of the online grocery store, became Sam Altman’s product-focused sidekick at OpenAI, Asha Sharma, Instacart’s former chief operating officer, became Satya Nadella’s Ms Fix-it at Microsoft Gaming. Groceries are a tricky, low-margin business. So is Xbox—and Ms Sharma has wasted no time in getting to work. On July 6th, less than five months after becoming the division’s boss, she launched what she called the biggest reset in its 25-year history.

https://www.economist.com/business/2026/07/08/microsofts-gaming-strategy-has-misfired-badly

Ms Sharma has gone about her overhaul with a candour that is rare in the mealy-mouthed world of big tech. Declaring that Microsoft’s gaming arm is “not healthy”, she announced that 3,200 employees would be axed over the next 12 months, and that up to five loss-making studios would be shed. Her diagnosis makes two things clear: first, Mr Nadella’s gaming strategy has misfired badly; second, the entire console industry is in a supply-chain crisis. No hard-core gamer herself, the battles ahead will test Ms Sharma’s mettle.

With Mr Nadella’s attention focused on the artificial-intelligence bo-m in recent years, Xbox has suffered from neglect. Under previous management, it sought to reduce its reliance on the Xbox console and focus on its multi-platform subscription service, called Game Pass, intending to become the “Netflix of gaming”. To fuel demand, Microsoft invested what insiders say was upwards of $20bn on games and studios, in addition to the $70bn-plus it spent buying Activision Blizzard, maker of “Call of Duty”, in 2023.

Alas, Game Pass, which was meant to have 77m members this year, has fewer than 30m. Meanwhile, the multi-platform approach has undermined Microsoft’s own console business by making content available on other platforms, such as Sony’s PlayStation, which kept its own games off Xbox. Microsoft’s quarterly gaming revenue has been in decline since last autumn. Xbox’s operating margins are a meagre 3%. It has been losing market share to Nintendo, another console-maker. Bureaucracy has ballooned; in parts of the company, Ms Sharma says, work passes through 14 layers of management. Just like a real-life Pac-Woman, she intends to chomp those down to as few as three.

Her strategy is bold. The year of lay-offs will be the biggest in Xbox’s history. Her disposal of studios will end Microsoft’s attempt to hoover up indie game-developers. Yet it is not all cost-cutting. Insiders say Ms Sharma intends to invest in “Minecraft”, a hit game that was used as a cash cow rather than a growth engine and has lost significant ground to Roblox, a stable of games that competes for youngsters’ attention. She also plans to double down on mobile gaming using untapped expertise in King, creator of “Candy Crush”, which was bought with Activision.

The trickiest part will be rescuing the console. When Ms Sharma took over in February she promised “the return of Xbox”. Sales of gaming hardware have long been in decline, but insiders say Ms Sharma considers Xbox users to be her core customers, spending far more on games and services than PC players.

Yet as Ms Sharma tries to win them back, the ground is moving under her feet. When she took control of the business, AI-related demand for memory chips and other components had already caused costs to surge across the consumer-electronics industry. Within her first 50 days, input costs rose by 50%, a source at the company says. All three console-makers have been forced to announce price increases at a time when growth in the industry (excluding China) is sluggish.

The component crunch will have long-term consequences. Microsoft had hoped to increase production of consoles to support the eagerly awaited release of the latest version of “Grand Theft Auto”, made by Take-Two, a listed studio, which is rumoured to have cost a staggering $2bn to develop. The supply constraints will make it harder to increase production of consoles to meet the expected demand.

In 2028 both Microsoft and Sony are expected to launch the next generation of devices, which could also be hampered by the supply-chain chaos. Piers Harding-Rolls of Ampere Analysis, a consultancy, says Microsoft may be hit harder, because Sony, as a consumer-electronics company, has stronger relationships with suppliers. On July 1st Sony said it would stop selling physical discs in 2028, a decision that Mr Harding-Rolls says was long in gestation but might help offset rising costs.

Some think Microsoft’s best response to both the strategic blunders and the hardware crisis would be to spin off the gaming business. Gil Luria of D.A. Davidson, an investment firm, reckons that the lumpiness of revenue as a result of seven-year console cycles is better suited to private-equity investors than to public ones.

There are still rich seams of potential growth within Xbox that Ms Sharma will hope to mine before a final decision about its future is made. But as Ben Thompson of Stratechery, a popular newsletter, puts it, “Sometimes it’s Game Over.” ■


Bethesda Montreal Union Criticizes Microsoft Layoffs

A labor union has reported that approximately a dozen employees were laid off at Bethesda Game Studios Montreal. These workers were union members and reportedly received the news via a brief video call. The union claims these employees had dedicated up to a decade to the studio. They are criticizing Microsoft's handling of the situation, describing it as abrupt and lacking in communication. The union plans to pursue legal and contractual actions to advocate for affected members.

Montreal, Quebec

https://www.gamedeveloper.com/business/-employers-are-ruthless-cwa-canada-slams-microsoft-over-handling-of-bethesda-layoffs


Microsoft’s Gaming Layoffs Hit Maryland’s Largest Studios Hard

Microsoft has announced significant layoffs affecting its gaming division, with thousands of jobs being eliminated. The majority of these cuts are within Xbox, impacting both immediate and future employment. Developers at Bethesda Game Studios and ZeniMax Online Studios are among those affected by this widespread reduction. This move comes as Xbox seeks a strategic reset amidst intense industry competition and rising development costs. The company's decision follows a period of expansion and acquisitions.

Rockville, Maryland

https://technical.ly/workforce/microsoft-zenimax-layoffs-maryland/


Union Game Developers Push for Worker Rights Amid Xbox Job Cuts

Microsoft has implemented significant layoffs impacting its Xbox division, with 1,600 employees losing their jobs. This reduction is part of a larger company-wide restructuring, affecting approximately 4,800 employees in total. Unionized video game workers, represented by the Communications Workers of America (CWA), are among those affected by these cuts. The CWA expressed extreme disappointment, citing a slow-walk of contract negotiations despite prior neutrality agreements. This action comes after thousands of Xbox workers unionized with the CWA since 2022.

https://variety.com/2026/gaming/news/gaming-news-roundup-week-of-july-6-1236803788/


Microsoft Cuts id Software Workforce by Half

id Software, the developer behind the Doom series, has reportedly laid off approximately 50 percent of its staff. These cuts are part of broader layoffs impacting Xbox and its parent company, ZeniMax. Sources indicate over 90 redundancies occurred, significantly affecting the QA department. This restructuring comes as ZeniMax plans to focus on major franchises like Doom and The Elder Scrolls. Former id co-founder John Romero expressed support for the affected employees. Overall, Microsoft is cutting 4,800 employees across its divisions.

https://www.theverge.com/games/962223/doom-id-software-xbox-layoffs


id Software Experiences Major Workforce Reduction

Reports indicate id Software cut half its staff. This reportedly includes over 90 redundancies at the developer. The QA department was particularly affected by these reductions. These actions are part of Xbox's larger plan to eliminate 3,200 roles. Bethesda is restructuring to focus on its strongest game franchises.

https://www.gamedeveloper.com/business/report-around-half-of-the-id-software-team-have-been-laid-off


Microsoft Layoffs Spare Announced Xbox Games

Microsoft is undergoing a significant restructuring across its Xbox division. This involves cutting 3,200 jobs over the next year. The company stated no first-party publicly announced games are canceled as part of these reductions. Some studios like Ninja Theory and Undead Labs are being sold to new owners. The future of their games will ultimately rest with this new ownership.

https://www.gamespot.com/articles/no-announced-xbox-games-are-getting-axed-in-microsoft-layoffs-company-says/


Bungie Reduces Workforce After Game Performance Issues

Bungie implemented new layoffs. The studio cited a broader reorganization. Sony's CEO confirmed cuts impact Destiny and Marathon teams. Bungie acknowledged Destiny 2 underperformed. This represents another staff reduction under Sony.

https://www.gameshub.com/news/news/bungie-announce-layoffs-after-destiny-2-enters-maintenance-mode/


Gaming Industry Faces Broad Layoff Wave

The gaming sector anticipates widespread staff reductions. Bungie may cut up to 400 employees due to project issues and investor pressure. Quantic Dream also faces potential cuts of around 115 staff after publishing failures. Reports suggest id Software, Bethesda, and BioWare are also at risk. High development costs and project portfolio reviews contribute to industry instability.

https://hi-tech.ua/en/a-summer-of-mass-layoffs-the-gaming-industry-is-preparing-for-a-new-wave-of-layoffs/


Ubisoft Shuts Two Studios, Plans 380 Job Cuts

Ubisoft will close its Winnipeg and Belgrade studios. The company also proposes further job cuts. Up to 380 positions may be eliminated. These changes aim to reduce expenses and shift focus. Ubisoft Barcelona will restructure for Rainbow Six development.

https://www.gamedeveloper.com/business/ubisoft-closing-winnipeg-and-belgrade-studios-and-making-further-layoffs


Paizo Cuts 12 Jobs After Distributor Bankruptcy

Paizo announced the layoff of 12 employees. The company reported losing nearly $2 million in 2025. Its distributor's bankruptcy had devastating effects on the business. $10 million worth of inventory remains held in a legal dispute. Future organized play support will be reduced for Pathfinder and Starfinder.

https://www.wargamer.com/pathfinder/layoffs-2026-2-million-diamond-comic-distributors


Embracer Group CEO Hopes to Improve Trust

Embracer Group faced significant financial issues and widespread layoffs. A $2 billion deal collapsed, resulting in thousands of job cuts and studio closures. New CEO Phil Rogers aims to restore the company's damaged reputation. He hopes to rebuild trust with both gamers and the broader industry. Future company acquisitions will now be fully funded by organic cash flow.

https://finance.yahoo.com/markets/stocks/articles/2-billion-mess-saw-thousands-175713470.html


G5 Entertainment Cuts 180 Jobs Amid Cost Reduction

G5 Entertainment announced plans to lay off 180 employees. This reduction accounts for almost a quarter of the company's workforce. The company expects to save approximately $6.2 million annually through this cost reduction program. CEO Vlad Suglobov called the decision difficult but necessary. Further layoffs might occur if revenue declines and player acquisition costs rise.

https://wnhub.io/news/hr/item-50765


Survios Faces Major Layoffs, Operations Potentially Halted

VR game developer Survios has reportedly laid off much of its staff. Employee LinkedIn posts indicate the studio's operations may effectively halt. One designer stated Survios would be "essentially shuttered." The company recently expanded beyond VR to PC and consoles. Survios has not yet publicly commented on the situation.

https://www.uploadvr.com/survios-reportedly-sees-critical-layoffs/


Behaviour Interactive Denies Layoffs Linked to Union or AI Stance

Behaviour Interactive recently laid off approximately 40 employees. Rumors circulated online regarding the reasons for these layoffs. Allegations suggested the layoffs were due to unionization efforts or opposition to AI. Behaviour Interactive denied these claims, stating they were unrelated. The company explained the cuts stemmed from decreased demand for mobile and casual game development.

Montreal, QC

https://wnhub.io/news/hr/item-50700


Iron Galaxy Studios Reduces Workforce Amid Industry Changes

Iron Galaxy Studios announced new layoffs. The company is reducing its size due to industry changes. Up to 90 employees could be affected by this decision. This follows a previous layoff of 66 employees last year. The studio aims to adapt to current market conditions.

https://gamingbolt.com/iron-galaxy-studios-announces-layoffs-potentially-affecting-90-employees


Gaming Giants Cut Staff Amid Industry Challenges

The gaming industry is experiencing significant layoffs. Sony, EA, and Supermassive Games reduced their workforces. Star Citizen also implemented staff cuts. These events were reported around March 2026. The sector faces ongoing challenges.

https://fathomjournal.org/a2aedd58smm/d9024c49-BfBU6xGz_W4.html


Riot Games Cuts Jobs, 2XKO Affected

Layoffs have occurred at Riot Games, a prominent video game developer. The company is reportedly facing challenges in diversifying its game portfolio beyond its highly successful title, League of Legends. These job cuts are specifically impacting the team working on the upcoming fighting game, 2XKO. The layoffs suggest an internal struggle for the company to expand its creative reach and market presence. This development indicates potential strategic realignments or financial pressures affecting the gaming giant.

https://www.polygon.com/riot-games-2xko-layoffs/


It's all gaming fault, apparently

Microsoft’s Xbox hardware revenue has declined for three financial years in a row, and it looks like those declining revenues are going to continue throughout fiscal 2026. Xbox hardware revenue was down 32 percent year-over-year during the recent holiday quarter. Overall gaming revenue was also down 9 percent.

https://www.theverge.com/news/869493/microsoft-q2-2026-earnings-revenue-profits-windows-xbox-gaming-surface


Prince of Persia: The Sands of Time remake and more cancelled by Ubisoft, with layoffs potentially on the horizon

It also appears that more layoffs may be in Ubisoft's future too. We already knew that their Halifax studio is being shuttered, but according to VGC, the company is also considering the sale of other assets. On top of this, CFO Frederick Duguet said, "There are some people who will be refocused on other big projects, and some may leave the company." An exact figure wasn't specified in terms of staff members being moved or laid off.

https://www.rockpapershotgun.com/prince-of-persia-the-sands-of-time-remake-and-more-cancelled-by-ubisoft-with-layoffs-potentially-on-the-horizon


Unlikely, but ok

Elder Scrolls Online developer Zenimax Online Studios has disputed that its recent pivot to smaller "season" expansions or chapters is related to Microsoft's layoffs and a smaller team.

https://www.gamesindustry.biz/elder-scrolls-onlines-pivot-to-smaller-seasons-is-is-not-in-any-way-a-response-to-microsofts-layoffs


Ouch

Rockstar Games adopted strict internal measures by firing dozens of employees involved in sharing information about Grand Theft Auto VI. Essas actions occurred after discussions on external channels considered insecure, which included unauthorized people.

https://www.mixvale.com.br/2026/01/10/rockstar-indirectly-validates-leaked-gta-6-details-with-employee-layoffs-on-insecure-channels-en/amp/


Cloudhead Games is facing major layoffs, 70% of studio laid off

This has been confirmed in a statement on social media, where CEO Denny Unger revealed that "due to industry forces beyond control" the developer is being forced to lay off around 70% of its staff, with the cuts happening as of tomorrow, January 7. 30% of the developers will remain employed to "continue the mission."

https://www.gamereactor.eu/pi---l-whip-developer-cloudhead-games-is-facing-major-layoffs-70-of-studio-laid-off-1656613/


UK publisher Outright Games confirms layoffs

Outright Games is making 27 employees redundant. The Chicken Run: Eggstraction and Teenage Mutant Ninja Turtles: Mutants Unleashed publisher said the decision will enable it to adapt to shifting market conditions.

https://www.gamedeveloper.com/business/uk-publisher-outright-games-confirms-layoffs


Rockstar Faces Official Motion to Reverse Layoffs Amid ‘GTA 6′ Delay Concerns

  • 'Grand Theft Auto VI' was delayed again to November 2026, roughly around the time of Rockstar Games' layoffs controversy.
  • Layoffs at Rockstar Edinburgh cited confidentiality breaches; employees claim union organizing motivated firings.
  • City councillor and union push for fired employees’ reinstatement and financial support.

https://www.mensjournal.com/news/rockstar-faces-motion-reverse-layoffs-gta-6-delay-concerns


Lord of the Rings MMORPG reportedly cancelled

For fans dreaming of returning to Middle-earth in a new, next-gen adventure, the news isn’t good. Amazon’s ambitious Lord of the Rings MMORPG, which had been in development since early 2023, has reportedly been cancelled.

https://geektyrant.com/news/amazons-lord-of-the-ring-mmorpg-reportedly-cancelled-after-massive-layoffs


Another victim to layoffs

Amazon Games is winding down support for New World: Aeternum amid layoffs in the division and even deeper job cuts across its parent company. The game debuted on PC in 2021 and it landed on PS5 and Xbox Series X/S just over a year ago.

https://www.engadget.com/amazon-is-winding-down-its-still-popular-new-world-mmo-amid-mass-layoffs-150500426.html